It also allows us to get our core items faster.ĭoran's Shield: Combined with 1 Health Potion, offers us a safer early laning phase with increased sustain, normally bought against tougher matchups where you get poked out (Like Zoe, Jayce or Lucian.)ĭoran's Blade: Combined with 1 Health Potion as well, offers more sustain and health, and synergizes well with the Conqueror rune setup. Long Sword: Allows us to buy 3 Health Potion or a Refillable Potion as well, giving us more sustain in the earlier levels where Zed is weak. ![]() Swap with Bone Plating when your opponent has to get on top of you to deal damage like Irelia or Fizz. Second Wind can be taken to mitigate poke from an enemy laner and offer better sustain, especially combined with a Doran's Shield, when facing tougher matchups where you want to play defensively. Swap with Nullifying Orb against hard hitting mages for a safer laning phase.ĭemolish: While you take the Resolve tree secondary to primarily get Bone Plating or Second Wind, its a decent option when combined with the defensive playstyle you're going for when taking Resolve and you can't match your opponent in skirmishes, so you can push for tower plates instead. Scorch: As Zed, you should frequently be poking your opponent with your abilities, which is where this rune will offer extra bonus damage and furthermore help the laning phase. The lvl 11 bonus also enables Zed to get easier get multi-kills with the reduced cooldowns upon takedowns for his basic abilities. Transcendence: As an AD assassin caster, Zed loves ability haste as most of his damage comes from his abilities and not basic attacks. Legend: Alacrity: The go-to legend rune when playing Conqueror setup and enemy doesn't have that much cc, if they do, you can pick Legend: Tenacity instead.Ĭoup de Grace: Making your job, assassinating, a lot easier with the bonus damage it gives against low HP opponents. The 20g bonus is also decent as it racks up. Also great when fighting longer fights, as the healing from kills often surprises the enemy or is not taken into consideration in fights. This makes Triumph the superior choice, being often decisive on whether you live or die after a dive or being ignited when killing your opponent and left with low HP. Also with the correct combo you should not have energy issues. Triumph: With Presence of Mind no longer increasing the max energy cap, its kind of useless on Zed and energy users in general. Otherwise its good into melee enemy midlaners like Sylas, Irelia or bruisers and tanks mid to help in more extended trades. ![]() And furthermore, the item haste reduces the cooldowns of items with cooldowns, including passives and actives, for example Youmuu's Ghostblade active and Edge of Night passive spellshield.Ĭonqueror: Good keystone for lategame teamfighting, when you can spam your abilities more and easily stack it. A lower coldown on your summoner spells, means that your Flash and Ignite are up more frequent allowing for more frequent plays. This can allow you to hit power spikes before an opponent or not being forced to stay for another wave to afford your item.Ĭosmic Insight: +10 Item haste and +18 Summoner Spell haste is nice. Since kills and assists reduces the time of where you receive the boots and the bonus movement speed the boots offers makes your roaming capabilities better by a slight margin.įuture's Market: Allows you to enter debt with a limit while purchasing items, essentially allowing you buy items you don't have enough gold for yet. The boots are very advantageous in games where you have potential for snowballing and/or you know you'll be roaming a lot. Magical Footwear: Gives free boots with extra movements speed, which is always pretty convenient on assassins, as it further increases their mobility (which is their strong suit) and lets you put that 300g into offensive items instead. However, the keystone also synergizes well with the way Zed's early game trading and skirmish patterns works, allowing you proc it consistently in majority of matchups. Treasure Hunter and Relentless Hunter are also viable on Zed, just not equally lucrative in my opinion.įirst Strike's gold and damage amp shines in the mid and late game. Ultimate Hunter is very befitting Zed, as it offers coldown reduction on his ultimate, his prime ability. While Eyeball Collection is easier to stack, the vision control Zombie Ward offers is more beneficial than a little more AD earlier on. Optionally you can pick Sudden Impact in its place, which procs with both Living Shadow (Only when you actually swap places with the shadow) and Death Mark, and offers a timely boost of 7 Lethality. Taste of Blood offers decent sustain in lane. It adds vital burst, and procs very easy with Zed. Electrocute is arguably one the best keystones on Zed.
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